Portfolio: Projects



Splonking


Repo Available: Click Here


Splonking is probably my largest project to date, developed in C++ and utliizing the SDL (Simple DIrectMedia Layer) library for graphics, controller input, collision detection, and other features. My experience developing the game has deepened my appreciation not only for SDL but for the expressiveness of C++ more generally.

SplonkingThumb.png

This project began as an entry for the Ludum Dare Game Jam in 2021, where I created a prototype in just 72 hours. Since then, I've dedicated countless hours to enhancing the game, transforming it into a fully realized product with full-release potential. I built everything from the ground up, including the game engine, physics, music, and graphics. Splonking had its official first version release in 2023 on itch.io, available here.

SplonkingScreenshot.png

YouTube Demonstration Video: Click Here


Throughout development, I significantly advanced my C++ skills and gained valuable insight into both game design and, more importantly, how to manage a larger project. I focused on creating a modular structure to facilitate code reuse and to streamline future development. This project was both a challenging and rewarding experience that really helped me grow as a developer. Not to mention, it's fun!




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