Blog: Hello, World Freezes Over



GravGolf (Working Title) A FlickGolf Game for C#

So let me take you back to the late 1990s. I was in High School with a solid group of friends. We weren't the "popular" kids, we weren't the "nerds" we weren't the "jocks" we were just kinda... pretty cool, I guess. Anyway, to kill time during Study Hall and the like, we played a game someone in our group invented. It was a war/strategy game on paper with the unique twist that shots fired were measured by jamming a pencil into the paper straight down, then pulling it back so the point rushed forward, and wherever the graphite streak was visible was where the shot was. It was pretty complex and I don't remember all the rules anymore, but it was a blast.

Fast forward to now, and I'm thinking of side project/gamedev ideas and that old flick-shot war game popped into my head. Could I turn it into a PC game or a mobile game, somehow capturing at least some of the magic of the unique playstyle? Maybe!

I brainstormed, and plan on working on that game, but in order to get more acquainted with the Monogame framework and prove my 'flick' system concept would work, I decided to roll up a little demo of a mini-golf game. Well, it's taking on a life of its own. Think mini-golf meets pinball physics, heavily inspired by one of my long lost favorites, Jippii Mini Golf a game that has been gone for decades. Oh well.


GravGolfV0.1.gif

Graphics are all placeholders, freebie assets from the web. But it's been a blast, and not bad for three days of free-time work. Multiple hazards, angled slopes, moving walls, sand, water, death blocks, pinball bumpers, even yoku blocks a la Mega Man, and so far one full 18 hole course to play. The main stretch goal is to make a fully-fledged mini-golf randomizer for this game, and I hope to accomplish that in the next few weeks. Another would be two-player support, but hell, it's only been three days.

But it definitely proved the concept, and my flick physics work wonderfully, perfect for the aforementioned war game.

Not much to say, only that gamedev is a good bit more mathy than frontend. I used arctangents this weekend... arctangents! I very much love MonoGame, it's very similar to the game engine I developed for my game Splonking a few years back and just feels natural.

SO what say you: physics-based mini-golf randomizer a game you might enjoy playing for a few minutes to a few hours?



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